Drawable properties
The panel on the right edits the selected drawable. Its General tab holds the model settings and the texture list, the Meta file tab holds the shop entry.
General
- Display Name is a label for the list, the game name stays derived from type and number.
- Drawable Type and Sex can be changed, the drawable is re-numbered and moved accordingly.
- Audio and Flags are written to the shop meta.
- RenderFlag for props: none,
PRF_ALPHA,PRF_DECALorPRF_CUTOUT.
Options
- Has Skin for components whose model includes skin.
- Hides Hair for masks. At build time this generates a
pedalternativevariationsmeta so hair switches to its alternate when the mask is worn, and addon hairs get an alternate when base-game masks are worn. - Enable Hair scale with a 0 to 1 slider for hats. The 3D preview shows how far the hair shrinks.
- Enable High heels with a 0 to 3 amount for shoes. The 3D preview raises the ped accordingly. Both end up in the
mp_creaturemetadatafile. - Keep preview keeps this drawable on the ped in the 3D preview while other drawables are selected.
Group and tags
Group is a free text collection name. Grouped drawables appear under a collapsible header when the list grouping is set to groups. Tags are short labels, up to 20 characters, shown as chips in the list. Right-click a tag to give it a colour. Both are searchable.
First person file
Attach .ydd links the first person alternate model. At build time it is written as <name>_1.ydd next to the drawable and listed in first_person_alternates_<project>.meta.
Cloth physics file
Attach .yld links the cloth physics file so the drawable keeps its cloth simulation in game.
Meta file
Fills the drawable's pedComponents or pedProps entry in the generated shop meta, one entry per texture variant. Drawables with nothing filled in are skipped.
- Cost and Shop (
CLO_SHOP_LOW,MID,HIGH). - Restriction tags such as
SHRINK_HEAD,GUN_ACCSorREBREATHER, checked by game scripts. - Forced components, Variant components, Forced props and Variant props link this drawable to others. Each row picks a slot and either a base-game item by number or an addon drawable by hash. The target button opens a picker that lists the drawables of the project.
Editing several drawables at once
Select several drawables with Ctrl or Shift. Group and tags always apply to all of them. When the drawables are the same type, audio, flags and the options can be edited together after Force override, which makes every selected drawable take the values shown. Mixed types only allow group and tags.