Creating overlays
The editor view of a collection is where you actually build your tattoo pack. The sidebar on the left walks you through it step by step.
Add a new overlay
-
Body - choose the gender and the zone you want to work on. The 3D preview snaps to that body area.
-
Image - click the drop area and pick a PNG. Transparency is preserved and is what makes the tattoo blend with the skin.
-
Transform - drag the overlay in the 3D viewer or fine-tune position (X / Y), scale and rotation in the sidebar.
-
Save - the overlay is added to the collection and shows up in the Manage collection modal.
Managing existing overlays
Open Manage collection from the editor's top bar. Overlays are grouped by zone for the gender you're currently editing. From here you can:
- Re-order with drag-and-drop within a zone strip - the new order is
saved automatically and determines the numeric index (
_000,_001, …) in the exported resource. - Toggle individual overlays on/off for the 3D preview using the checkboxes on each tile.
- Modify to load an overlay back into the editor for tweaking.
- Mirror to create the same overlay on the opposite side of the body (left ↔ right). Only available on the symmetric zones (arms, legs).
- Delete.
Image guidelines
- Format: PNG with a transparent background.
- Mode: RGBA (8-bit). Black + alpha works best for classic tattoos.
- Size: powers of two are recommended (512×512, 1024×1024, 2048×2048).
- Content: keep the design tight to the alpha - the bounding box is what gets placed on the body.
Importing an existing pack
From the collections list, click Import existing collection. The .zip
you upload can be anything that contains:
- One
*.xmlfile - aPedDecorationCollectiondocument listing each tattoo's zone, position, scale and rotation. - The matching
*.ytdtexture files - one per tattoo, named to match thetxdHashvalue in the XML. - Sub-folders are fine; the importer scans the whole archive.
Pick a collection name, choose the zip, and click Import. This is the fastest way to migrate an existing FiveM tattoo resource into the editor so you can tweak or extend it.